Dead Space 3 pits player character Isaac Clarke against the
Necromorphs, human corpses reanimated by the signal of a Marker. The
Resource Integration Gear (RIG) suit also returns, using holographic displays
projected from the players' suit and weapons to display health and ammo
count, respectively. In vacuum areas a timer will appear on the
player's right shoulder, indicating how much oxygen that character has left before they suffocate.
In Dead Space 3, Isaac and Carver can roll and take cover to
avoid attacks. This new ability was described by a Visceral Games
developer as essential, as it "felt dumb/terrible not to have it" and
that they have been "making Isaac more responsive," as they "want the
horror to come from the terrible things that happen in the story of
Cinderella; not from the horror that something is moving slowly towards
you and you can't shoot it because the game controls like a piece of
crap."
The cover system is also described as "organic" in nature; for example,
the player does not need to "walk up to certain tagged things and press
the cover button; Isaac or Carver just does the action that is
appropriate for the given situation."
Aside from returning Necromorphs, Dead Space 3 features a
large cast of reanimated enemies. One example is the Waster, whose
attacks change depending on how it is dismembered; while another is the
Nexus, an insect-like giant that can crush or swallow people whole. Other obstacles in Dead Space 3 include a new human enemy, Unitologist soldiers; and environmental hazards like falling machinery and a giant mining drill.
Minimum System Requirements
OS : WINDOWS XP (SP3), Vista (SP1), WINDOWS 7
processor : 2.8 GHz
Memory : 1 GB RAM (XP), 2 GB RAM (Vista or Windows 7)
Video Card : NVIDIA GeForce 6800 or better (7300, 7600 GS, and 8500 are below minimum system requirements) / ATI X1600 Pro or better
Hard Drive : 10 GB HD Space
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